As I see the Mechanic Juris pursue the Gand and Smuggler, I figure no better time then to feed my addiction.
Feeling more focused and energetic now. I haven’t been the same since I lost control of my life, feeling like a puppet, carrying out actions against my will. Either way it felt good to keep my mind off such things with any good “Nip” I could come across. Best part of it was that I sometimes hallucinated doves during blaster fights. I thought it was odd at first but began to love it.
As we come around the corner we find both the Gand and Smuggler both lying on the ground. We can see the Smuggler still breathing but we weren’t sure how to tell if the Gand was alive or not. Choosing to Stim we did discover he wasn’t dead….but slightly aroused…
We step back and discover that they were caught in a trap that triggered. The R2 unit scans for other traps and similar traps are up ahead. We have to yell at the gungho mechanic to stop before he triggers it. After the traps disabled we continue down this long winding hallway and eventually end up at a sealed door. R2 does his work unlocks the door. We slowly open the door and its pitch black, except for the light coming out from the door on the other side of the room.
As blaster firing starts coming we spot a speeder take off towards an opening hanger door. To stay in pursuit of the target, or be douches I’m not sure, but the Mechanic and Lan jump on a speeder and take off after him. Didn’t really bother me too much since it was just 4 guys for me and R2 to take care of. We exchange fire and we’re both taking hits. R2 drops and as he does 2 of the 4 guys take off on a land speeder out the door. I slide behind R2 and pep myself up. sniiifff lucky for me I keep a stash in a compartment attached to my scope….doves appear and the guys are down. Must of been me that did it.
The Mechanic and Lan come back with 2 speeders and with Krawlus. They began to explain what happened but their voices were all warped. An obvious effect of whatever I had in my scope…I couldn’t even remember anymore.
We discover that Baron Kaldo was putting up funds and for deliveries to Centerpoint. The smuggler doesn’t know more then that. We cut him loose in good faith…he seemed geniune. Krawlus was next on our agenda. The bastard tries to commit suicide with some poison he had stashed in a fake tooth…he wasn’t very helpful. So we ended up just tossing him into “Lightning Alley” and activating the traps, so he was stuck there. We started to hear some people talking so we just jumped on those speeders and took off…Thank god cause I need to call my dealer now that we got some more coin coming our way